![]() ![]() The Gulfstream II (also referred to as a C-11 by the Department of Defense) is a twin-engine jet aircraft designed for corporate business travelers. NASA originally considered using a Boeing 737 for its STA, but eventually settled on the Grumman Gulfstream II. The result was the Shuttle Training Aircraft, or STA. No such aircraft existed, so NASA had to develop one. In addition to training in realistic, ground-based flight simulators, NASA decided that astronauts needed real-world experience flying and landing an actual vehicle that behaved just like a real space shuttle. NASA quickly realized that astronauts would have to devote significant resources to learn how to land a 200,000-pound glider that descended so steeply and rapidly that it was referred to as the “flying brick.” A shuttle would land like an airplane on a runway (or more accurately, like a glider, since it would be coming in without engines), but it actually flew very differently from most preexisting aircraft. Because the shuttle program deviated from the existing blueprint for putting humans into space, NASA had to extensively test, rehearse and train for every aspect of its flight profile, especially the landing. Still, for all its glamour, the space shuttle posed tremendous engineering problems for its designers and its operators. The refurbished Grumman business jet gave the astronaut in the cockpit a sense of what it was like to land a space shuttle. One of NASA’s Shuttle Training Aircraft (STA), a modified Gulfstream II, makes a characteristic steep descent. When the design was first unveiled in the 1970s, people were used to the idea of sending people into orbit or even to the moon in relatively tiny space capsules, but the enormous winged shuttles, with their stark, black-and-white color scheme and covering of novel thermal protection system tiles, captured the world’s imagination. The space shuttle was truly groundbreaking. Last modified March 9th, 2023.How Did Astronauts Learn to Fly the Space Shuttle? They Flew This. Know about this game? Add your expertise to help preserve this entry in video game history! Groups +įor Atari 8-bit: game entry database downloadable release cassette inlay advertisement additional materialįor Dragon 32/64: encyclopaedic entry downloadable version artwork additional materialįor ZX Spectrum: downloadable release additional material including – cassette inlay, advertisement magazine references magazine adverts To make the game more beginner-friendly, the mission is not aborted if a certain stage is not fulfilled, but points are awarded for how well each stage is completed. Certain parts of the mission are moved to an outside view for pædagogical reasons. All of these instruments, indicating the stages of the mission, the attitude of the craft and its course, as well as altitude and speed, are functional. The main view is from the cockpit, with a small stripe in the centre dedicated to the outside view, and the rest comprised of instruments and indicators. Final approach: From an outside view of the shuttle, try to decelerate at the same time as dropping to an altitude of zero.Entry: Just like the launch stage, but without throttle control, you guide the shuttle to a target box indicated in the plotter instrument.Arm: Use the robot arm to catch the floating satellite and bring it into the cargo space of the shuttle.Park: With the satellite in sight, approach it until you are right next to it.Launch: After an automatic lift-off out of Earth's gravity, you guide the shuttle to a rendezvous point.The mission is comprised of five different stages: Most of the controls are handled using the joystick. This game is an early simulation of NASA's space shuttle, on a mission to retrieve a failed satellite. ![]()
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